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Posts tagged with :tw_deciduous_tree:

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@ced0
I think the last time I posted here neither the physics nor the sword were a thing. well. they are now! I also wrote like a six paragraph summary in DMs with someone somewhere about what I'm doing differently this time 'round other than simply writing it in C. it's a neat overview of some of the things I've learned about making games in the past year+ since the Rust version. could probably turn that into a neat blog post at some point. I also got the game working on mac. still looking for someone to try it on Windows to see if DirectX has the rendering bug I think it might have. now all that's left to do for feature parity with the original version is um, I guess, physics for the sword, enemy AI, combat, then the bow and arrow, inventory ui, then quests. I want to add cool things you can interact with in the forest like pots you can break, grass you can cut, other assorted RPG tropes.